Tales Of Monkey Island
Older folks like me (people who remember the Sega Genesis CD) would probably remember Guybrush Threepwood! Mighty Pirate! - and his adventures that began on Monkey Island. In its time - it was pretty outrageous for what was available to play. I've liked this game longer than most of the membership has been alive - so - obviously - I love this latest set also!
For this audience - I'll break it down a bit more -
this game is not an action/adventure game - instead it tests your ability to think outside the box to solve problems in original ways. (The first game kept using a rubber chicken with a pulley in the middle, for example - everywhere!!) Most of the interactions with characters in the game and the cut-scenes are pretty entertaining!!
This game comes from a corroboration between Lucasarts and Telltale Games and is available for purchase many different ways. (I bought it on Steam so that I automatically get the next 3 chapters when they come out!!) Guys - this is a single player game - so - the rest I don't wanna know ... plz and tyvm??
You only have your inventory and what is available to interact with to solve every problem that comes up. The tutorial shows you the controls before you begin the actual game and gives you a few simple puzzles to solve to make you understand how they think (or don't!!).
These screenshots are from the tutorial. The characters speak out loud like any other cartoon - but for the screenshots - I added in the captioning option. (You don't have to read everything ... don't panic!)
This game is full of cut-scenes where you just watch (noticing the items in the background ALWAYS) and then game play begins. The first one is fairly long - but they keep it entertaining.
This is the "hero" ... Guybrush Threepwood! Mighty Pirate! Who is a clutz and messes up everything, badly!! Always!!
Once this cut-scene ends - game play begins.
You just move him around - and click on objects and people to see him interact with them. He will either place them in your inventory (smaller items) or just interact with them in a specific way.
Clicking on an item causes him to interact with it ... the paper below was hanging on the mast - it cut to these two scenes when it was clicked.
It will show on screen while he's still interacting (and sometimes give you clues about what to do next) and once you click on it - it will be contained in your inventory (smaller items)- or left where it was (big things like buildings, signs, islands, etc.)
This is what the inventory pull-out looks like ... (the paper below the mints and the cutlass is the one that was tore off the mast) ... it is over to the right and it is your friend in this game ... a lot!
Items can be combined in the bubbles to the left - and the magnifying glass at the top will let you see items more closely (and the comments are usually either entertaining or they help you solve a puzzle).
That's about it ...
look around, click everything and everybody often - things change after you figure out or interact with other key objects or characters. That's it - you just try and figure out what to do ... it's more challenging than you'd think - and you'll regret not clicking everything if you tend to run through places without doing that - because you'll be stuck with no odd crap in your inventory that it suddenly makes sense to have and be wandering around for days looking for what you missed! The scenes become less entertaining on their 50th or 60th showing ...
Let me know if anyone besides me likes this silly thing!!!